Baldurs Gate 3 Hotfix 15: What's New in Patch Notes - SarkariResult

News: Hotfix 15 for Baldurs Gate 3 is now available, aiming to rectify critical bugs, improve overall game stability, and address issues related to quest progression. To get detailed insights into the specific alterations and fixes introduced in this update, players are encouraged to refer to the comprehensive patch notes provided on the official Baldurs

Baldur’s Gate 3 Hotfix 15 Patch Notes

News: Hotfix 15 for Baldur’s Gate 3 is now available, aiming to rectify critical bugs, improve overall game stability, and address issues related to quest progression. To get detailed insights into the specific alterations and fixes introduced in this update, players are encouraged to refer to the comprehensive patch notes provided on the official Baldur’s Gate 3 platforms or community forums.

Crashes and Blockers

– Addressed a potential crash occurring during autosave after transitioning to another level.
– Fixed a multiplayer crash affecting the client when the host loaded a saved game post-Game Over screen.
– Rectified a crash linked to deleted physics objects.
– Addressed a crash triggered by disarming an NPC twice in combat, resulting in the NPC dropping two different weapons, incapacitating them, concluding combat without their demise, and subsequently removing the incapacitating condition.
– Resolved the inability to load a save game initiated with a missing mod.
– Fixed an Xbox crash that could happen when the internet connection was lost during lobby name editing.
– Addressed a potential Xbox crash linked to the game checking for the Deluxe Edition.
– Rectified a crash occurring when swapping to Honour Mode.
– Resolved a crash happening during level changes.

Performance and Code

– Addressed potential performance issues occurring at the conclusion of the cinematic featuring Shadowheart in the Shadowfell.

– Resolved a problem linked to lava bubbles near the Sentient Amulet in Grymforge, which led to savegames becoming excessively large.

– Fixed a memory issue associated with closing containers on the controller.

– Rectified the Low Model Quality option, ensuring it consistently functions as intended.

– Fixed an issue where specific special items, such as the Idol of Silvanus, would transition into an incorrect state when decluttered to a Traveller’s Chest.

– Reduced memory usage related to animation skinning.

Multiplayer

– Addressed an problem where Traveller’s Chests would occasionally vanish when transitioning to or from Honour Mode in the Multiplayer Settings.

– Resolved a multiplayer issue where, if the host controlled a companion and a split-screen client joined the game, the client would take control of the host’s avatar.

– Fixed a multiplayer issue wherein a reconnecting player wouldn’t have their characters correctly reassigned to them.

– Rectified the issue where Player 2 couldn’t prepare spells if Player 1 shifted their focus during a split-screen game.

Flow and Gameplay

– Addressed an issue that prevented players from talking to NPCs at camp when going to camp via the Long Rest button.

– Fixed some incorrect character behaviors that were likely introduced in Patch 4.

– The ‘Deal with the Devil’ quest now takes into account different outcomes in the Epilogue.

– Karlach should now get her scene regardless of whether she’s an avatar or a companion.

– Fixed companions not being able to jump when following the player character.

– Resolved an issue where ending the tutorial with only Lae’zel alive prevented players from saving the game in Act I.

– Fixed Gale’s dialogue ending abruptly when asking him what he wanted to show.

– Fixed player factions sometimes becoming hostile towards each other when they shouldn’t.

– Fixed Create or Destroy Water only casting Create Water at Level 2.

Other Fixes

– The Korean language pack is now enabled on Mac.

– Fixed some weapon textures.

– Resolved several cases of what the developers have referred to as the Pinocchio issue, where characters’ noses (and cheeks) get stretched in cinematics, causing them to lose their eyeballs and turning the sockets into pits of flesh.

– Fixed an issue where equipment tooltips opened via the Inventory would sometimes randomly close on a controller without player input.

Baldur’s Gate 3, developed by Larian Studios, stands as the highly acclaimed third installment in the Baldur’s Gate series, drawing inspiration from the renowned Dungeons & Dragons franchise. Initially, a test version was launched in October 2020, encompassing macOS, Windows, and Stadia platforms. Larian Studios, attuned to player feedback, diligently worked on improvements to elevate the overall gameplay experience. The full Windows version debuted in August 2023, followed by the macOS release in early September. As of September 6, 2023, the game is also accessible on PlayStation 5, with plans for availability on Xbox Series X/S in the same year. Critics have lauded Baldur’s Gate 3 for its enthralling gameplay, captivating narrative, expansive content, and the player’s freedom to shape the unfolding story. The game has emerged as a highly anticipated title for both Dungeons & Dragons enthusiasts and those who relish immersive storytelling experiences.

FAQs

1. What is the focus of Baldur’s Gate 3 Hotfix 15?

Hotfix 15 for Baldur’s Gate 3 is designed to address critical issues and bugs present in the game.

2. Does Hotfix 15 bring any new content or features?

No, Hotfix 15 primarily concentrates on resolving existing issues and enhancing overall game stability.

3. Are there specific problems addressed in this patch?

Yes, Hotfix 15 tackles issues related to quest progression, performance, UI, and various gameplay mechanics.

4. Will Hotfix 15 impact saved game files?

Typically, hotfixes like this should not affect saved game files. Nevertheless, it is recommended to back up your saves as a precaution.

5. Where can players access the complete list of changes in Hotfix 15?

The comprehensive patch notes for Hotfix 15 are usually available on the official Baldur’s Gate 3 website or on the game’s community platforms.

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